5 Obstacles to Technological Development in Fantasy Worlds
What is it—in terms of an in-world explanation, as opposed to a constraints-of-the-medium explanation—that prevents the people in fantasy worlds from developing a sophisticated level of technology?
The out-of-world explanation is simple: the moment you introduce an industrial or technological world, you end up telling a different kind of story than you would in a pre-industrial setting. But if you only have an artificial reason for limiting your world’s technological progress, then you are not only stunting your fictional world’s growth, but your own growth as a writer. A good fictional world has compelling reasons for its history, beyond our mere fiat. As I writer, I do not want to simply fiat that a thousand generations of elves have been unable to progress beyond the forging of steel swords to the building of steel bridges, railways and automobiles. But where do I start?
Actually, a simple look at real-world history reveals a number of reasons that our own technological development didn’t start earlier than it did; so all I really need to do is borrow from that, and then adapt it to my fictional setting. (Note: the statements below are all admittedly simplified, in order to accommodate a blog entry; the full case of history involves many other factors and complications as well.)
1. View of Nature. Many ancient peoples viewed the world around them as inhabited by spirits, or controlled by agents (in same cases gods, in other cases some agency within the things themselves). One of the consequences of this belief system was that the world was largely beyond our ability to understand and predict. In order for systematic investigation of the natural world to be even considered as profitable, it required an alternative belief system. One example of such a system is the natural philosophy developed by the Greeks; another example is the Judeo-Christian worldview that a single God created everything with an order that would be understandable to the rational human minds He also created.
Now since a fantasy setting can be inhabited by many gods, spirits, or other agents which direct or interfere with the activities of nature, it is entirely conceivable that science is much more difficult and less reliable—these other agents may perpetually get in the way. In such a world, understanding nature may be more like anthropology and civics than about chemistry and physics.
2. Slave Labor. Throughout most of earth’s history, the presence of slave labor has been the norm—despite the fact that free labor is more productive economically. And in addition to the moral evils of slavery, it has a deleterious impact upon technological growth and industrial innovation: for so long as slave labor is apparently less costly than innovation, innovation will not be pursued. This is one of the reasons why the Greeks, despite their philosophy, did not advance as far as they might have in terms of technological development: machines were more like expensive toys than labor-saving devices.
Now a fantasy setting may or may not have slavery (a good example of one that does, and that considers such negative effects, is Joel Rosenberg’s Guardians of the Flame series); but most of them have magic, and this could have a similar impact upon the cost of technological innovation. If magic is common enough—that is, if its economic cost is low—it may very well out-compete technology. In fact, J.K. Rowling’s Harry Potter books suggest this very point: most wizards are baffled by muggle technology; for after all, who needs to develop an internal combustion engine when you can teleport or fly? Who needs to develop medical and dental knowledge when you can just cast a spell or drink a potion to restore your health? So long as a magic solution is readily available, or even known to exist, then character in that world will be more likely to pursue that solution than to divine an alternative one through technological invention and innovation.
3. Custom and values system. In some cultures, doing things in a traditional way is more valued than doing things in a novel way; in some cultures, it is more valuable to be equally as capable as your peers than it is to be better than them. Technological innovation puts a person (or group of people) at an advantage over others, and in some value systems, that is itself a kind of evil to be avoided. This, and other cultural reasons may account for slowness in technological development. In China, for example, the dominance of Confucian philosophy in the government bureaucracy and among the elite seems to be one of the reasons why the industrial revolution did not spring from the far east, despite the advantages that China had over Europe in the Middle Ages. For another example of culture, in Japanese leaders purposely turned their back on some technological advances (such as gunpowder weapons) in order to maintain their existing cultural system for another hundred years or so.
People groups in a fantasy world might have their own cultural rules or value systems than prohibit or slow technological development. Perhaps they view machines as dehumanizing (de-elfanizing?); perhaps they believe that technology is injurious to the community (as the real-life Amish do); perhaps they simply have different ambitions. My elves, for example, use their long lives to learn everything there is to learn about everything that interests them, and so they almost never specialize in any one particular field.
4. Lack of trade. Throughout history, isolated communities have developed much more slowly than trading communities. Trade gives access not only to ideas, but also to resources, and both are needed for technological development. Historically, Europe had both an international system of colleges that promoted the trade of ideas, and a thriving network of trading that included international banking (banking, by the way, goes a long way toward making investment in new enterprises possible).
In a fictional world, there are a great many economic and trade obstacles a writer can include in his world. Constant warfare, lack of safety traveling between cities/states, lack of agreeable exchange currencies, increased suspicion of foreigners (which, remember, may really be of a different race), cultural isolationism, constant environmental upheaval, or a lack of free markets and the rule of law may all make trade much less common. (I must emphasize the importance of the Rule of Law here: the Rule of Law, as opposed to the Rule of Rulers, is one of the single biggest reasons that the United States prospered so much more than the many other New World states that never committed to the Rule of Law. The Rule of Law makes futures speculation and investment possible in ways that are impossible under the diktats of arbitrary governing officials.)
5. Lack of free markets. I am not going to elaborate on this obstacle to technological growth, since you came here to read about writing fantasy, and not about free market economics. Entire blogs are devoted to discussing free markets and their various effects. But for the purpose at hand (creating a fantasy world, and ensuring that is remains in a pre-industrial state despite thousands of years of history), I suggest tyrannical rulers help you quite a bit. Not many people invest where the fruits of their work will certainly be stolen by the government (as in Zimbabwe). Of course, this approach will have other impacts upon your fictional world—you may not want your world to be so bleak, or perhaps you at least don’t want your elves or dwarves to be so bleak; but this approach can be combined with number 4: maybe not all governments are tyrannical kleptocracies, but enough are that it provides a significant disincentive to trade…
Anyway, this is just a starter list of options—probably already too long for a single blog post. But if you’ve read this far, maybe you have some ideas of your own. Share them in the comments below!